I liked it a bit.
Your including of love is so obvious however, that it is expected, and thus has no real impact...Your stories consist of love, no character buildup, no knowing how they fell in love, nothing like that, just love, and then your characters doing something for their love. If you didn't do that ALL the time, it would have something unexpected about it, but you don't...
I didn't get attached to her at all, so when she died I didn't care...She had a dangerous mission, she completed the dangerous mission, that's about it. You have no idea of who the character was or why you should miss her...I don't even know her name because no one said it.
As for the animation itself, overall it was nice, but a few things...First, all of your characters who aren't part of the story look the same...like clone troopers or something...makes it feel unrealistic. The giant swords seemed very fake, who in their right mind in the head of the military would consider a 1 wide but 6 foot long sword a useful weapon? And there were 5 guys with rifles, and the entire base was too stupid to send counter snipers? All this makes it so unrealistic you can't get into it...
The art was pretty good, she walked a bit stiff but that could have been intended...Her costume looked like something you would wear on Halloween...A little heart on the helmet, how cute...that doesn't make any sense. Who would put a heart on a helmet for a medic because it's cute? When has any military ever done anything cute? The backgrounds weren't bad, but I had no feel for the texture of anything, nothing looked like metal or snow or concrete, it all looked liked something rubbery and everything had the same value.
The mouths moved very minutely...it's like they had no jaws...Tiny little mouths that couldn't open... And she was wearing make-up? A little lipstick to go with her styled hair?
All these unrealistic things add up, and when you put in something real, like war, it makes it conflicting and just...fake. Now I know everything doesn't have to be realistic by today's standards, the large robots, the huge weapons, but there are just things that aren't real by human intelligence standards...like for instance, she walked right in...just walked right in, there were no guards checking for ID, no gates, just a giant pathway...who would do that? Those giant weapons and robots, and they couldn't take out a couple guys with rifles? Snow based camp that just sticks out, no attempts at camouflage...their armor had black parts right in it. The riflemen had red scarves.
The riflemen looked like giant stereotype anime tough guys...the guy with the toothpick, the guy with the band aid on his nose...When they were checking for the bomb at the end, they just glanced in the room, staying at the doorway...They too looked like generic anime tough guys, head cocked to the side, messy sharp dark hair...Also they had no guns, just their giant Cloud Strife swords...Because...obviously that's the smart thing to bring to a potential fire fight...And currently, the armor worn protects the chest from high caliber rounds like that, this is obviously set in a more technologically advanced time, why is their armor so much more pathetic and useless than our armor is now?
She shoots someone blocking her path, and let's the scientists just run out screaming...and she's so devastated when her cover is blown? She knew exactly where she was going, it took 2 tries to get the right combo on the door, no one notices the medic running away from the sick people. Was she fighting an army of retards or something? All these things add up to how fake it is and it just loses its captivating qualities.
Everything you went for was undone by all this...there was supposed to be sadness when she died, but you don't know who she is, so why would you care? It was supposed to be a daring mission when she was fighting an enemy so stupid it was pathetic, and then she did something stupid to screw it up.
Overall it was nice, but these things made it just silly...